This was a 2 week project made by me and a classmate in our first year.
On this particular project I was responsible for the ghosts behaviours, player movement, level layout and win/lose conditions.
The behaviour of each ghost is different and corresponds to the original traits. They all have their own chase point, resting corner and spawn conditions.
Pac-man can be eaten by a ghost, eat a ghost and move around the level as he normally would(including passing through tunnels). I stayed true to the original pac-man which means pac-man can intersect with a ghost without being eaten by simultaniously swapping grids.
The level is read in by a text document and can be customized.
This project ended up on the DAE website!
At the end of my first year I had to make an arcade game, for this I chose metal slug x.
For this project I decided to not only focus on gameplay but also matching the details as close as possible.
This means I included an intro video, a start menu and a setting menu!
At the start of the level the player leaves tracks behind in the sand, when the attack helicopter comes on screen the camera locks and when the player reaches the boss fight the camera zooms out and locks.
This project also ended up on the DAE website!
At the end of my second year I had to work in a group of 5, the goal was to make our own couch co-op game. The team consisted of 3 artists and 2 programmers.
You play as a group of moles whose goal is to reach your destination with your drill, the catch however is that the drill needs to be maintained. There are a few important factors that make this game fun:
- The drill mines up gems, these can be collected by any player and can be either kept or deposited
- The atm is used to deposit gems, these gems end up in the public currency.
- Tools can be bought using the public currency, these tools are then used to repair machines.
- The person that kept the most gems wins when the drill reaches its destination, and gets shamed when the drill breaks down.
At the end of my second year I had to make my own 2d game engine and had to make burger time to prove my engine worked.
The levels are created using a text file and are therefor easy to adjust. The goal of the game is to assemble the burgers by walking over the ingredients, while trying to avoid the enemies.
Enemies can be stunned with salt or can be squashed with ingredients. When an ingredient hits another ingredient the latter falls down as well.